Hollow Knight: Silksong update 3 announced, patch notes

 

Fix 1 (form 1.0.28497 / comfort equivalent)




The to begin with major fix for Empty Knight: Silk song went live in early to mid-September 2025. 


Steam DB


+3


Team Cherry


+3


DSOGaming


+3




Its center was to a great extent on settling basic bugs and smoothing out harsh edges from dispatch, with a few adjust alterations. 


Steam Community


+5


Team Cherry


+5


Engadget


+5




Selected fix note highlights:




Cloak bug settle — settled a situation where players seem conclusion up cloak less after the Chunk elude grouping. 


Steam DB


+3


Team Cherry


+3


DSOGaming


+3




Wish journey fixes — “Infestation Operation” wish and “Beast in the Bells” wish some of the time got to be outlandish in the late diversion. These were rectified. 


Team Cherry


+2


DSOGaming


+2




Floating / bouncing bug — settled cases where characters might get stuck coasting after bouncing on certain shots. 


DSOGaming


+1




Courier conveyances — once in a while blocked off in the late amusement; this was settled. 


Team Cherry


+2


Steam Community


+2




Craft official in recollections — authoritative a few instruments in memory mode carried on inaccurately; this was settled. 


Steam Community


+1




In expansion, the fix supposedly included “slight trouble decreases in early amusement bosses”, particularly altering Morning and Sister Fragment. 


Engadget


+2


GAMINGbible


+2




Some community sources moreover recommend that natural risks (such as harm from traps/hazards) were nerfed to one-hit harm in more cases — in spite of the fact that that wasn’t authoritatively recognized in the fix notes. 


VICE


+1




Overall, Fix 1 was to a great extent seen as a stabilization and clean fix with a few adjust changes for early difficulties.




Patch 2 (adaptation 1.0.28650)




Patch 2 was discharged on September 22, 2025 and rolled out over stages, regularly beginning by means of a beta department on PC/GOG. 


Twisted Voxel


+5


Team Cherry


+5


Steam Community


+5




Unlike Fix 1, Fix 2 does not make clearing trouble changes; instep, its point is more profound bug fixes, quality-of-life changes, and tending to edge cases. 


My Nintendo News


+4


Team Cherry


+4


Fenix Bazaar


+4




Major additions/changes:




Dithering impact choice (PC as it were) — this is a graphical alternative in “Advanced” video settings that diminishes color banding but may mellow closer view visuals. Default is ‘Off.’ 


GamingOnLinux


+3


Team Cherry


+3


GamingBolt


+3




Herald’s Wish accomplishment clarification — upgraded depiction so that players get it the prerequisite to both total the wish and wrap up the amusement. 


Team Cherry


+2


GamingBolt


+2




Bug fixes and behavioral adjustments (not exhaustive):




Savage Beastly in Distant Areas now and then remained underneath the magma layer; settled. 


Team Cherry


+2


Fenix Bazaar


+2




Shrine Gatekeeper Seth going out of bounds mid-battle rectified. 


Team Cherry


+2


Fenix Bazaar


+2




Second Sentinel (uncommon) thumping player out-of-bounds — settled. 


MP1st


+2


Fenix Bazaar


+2




Lugosi skipping / flying off-screen — included capture to avoid it from vanishing mid-fight. 


Fenix Bazaar


+2


Steam Community


+2




Silk Snippers in Chapel of the Collector — decreased chance of getting stuck out-of-bounds. 


Fenix Bazaar


+2


GamingOnLinux


+2




Death arrangement desync / muddled playback when biting the dust to bosses whereas vanquishing them — settled. 


Steam Community


+2


GamingOnLinux


+2




Fetlock in Shaman Authoritative into foot move — redressed. 


Steam Community


+2


GamingOnLinux


+2




Cocoon positions in blocked off areas — balanced. 


Fenix Bazaar




Liquid Polish dispatch conveyance blocked off in Steel Soul mode — settled. 


Fenix Bazaar




NPC exchange / imply issues — certain NPCs weren’t activating reviled indicate discoursed legitimately; settled. 


Fenix Bazaar




Pond catcher Reed — presently accurately flies absent after singing when required. 


Fenix Bazaar




Vernonia memory circles — settled their layered screen-edge impacts issue. 


Fenix Bazaar




Break counter for multifilter devices (e.g. Conch cutter) — redressed behavior so the break counter works appropriately. 


Fenix Bazaar




Volt Fiber harm multiplier — settled cases where it didn’t apply appropriately in a few Silk Aptitudes. 


Fenix Bazaar




Cog flies / Wisps focusing on — they were erroneously focusing on Skull wings; that’s settled. 


Fenix Bazaar




Patch 2 is more almost cleaning up little but irritating glitches and guaranteeing battles carry on accurately beneath edge-case conditions. There’s less contention here than in Fix 1, since the changes are less unmistakable in typical play (but critical for stability).




Rumors, Community Disclosures, and “Secret” Changes




Some fans have claimed that unlisted changes happened, like natural danger harm being more tolerant (i.e. traps no longer hitting for two harming hits in more circumstances). 


VICE




Others in the speedrunning community found a glitch: utilizing Silk eater precisely as a boss passes on can bring forth a copy Hornet that is about powerful, can fly, and has boundless Silk for mending and aptitudes. This seem be abused to skip expansive sections of the diversion. 


PC Gamer




Some speedrunning courses may radically move since of this glitch. 


PC Gamer




These aren’t portion of official fix notes, but they reflect how players are collaboration with and pushing the limits of the current build.




What “Update 3” Might Contain (Theory & Hints)




Because nothing is authoritatively affirmed beneath the title “Update 3,” we can as it were figure based on past patches and what players are inquiring for. Here are conceivable directions:




Balance changes / trouble adjustments




Patch 1 as of now touched early bosses. A future fix might alter mid- or late-game bosses whose behavior is uneven or unjustifiable in certain builds.




They may refine Silk Ability harm scaling, maybe altering ones like String Storm (which players have hailed as amazingly powerful).




Further alterations to danger harm or adversary AI might come, particularly in zones where numerous complaints emerged.




More quality-of-life highlights / UI improvements




Additional illustrations or openness choices past dithering.




Enhanced controller bolster, made strides dead zone / inactivity handling.




Auto-pause on disengage / superior fallback taking care of for controller hiccups.




Better mapping or route helps, or easy routes to as often as possible gone by areas.




Fixes to uncommon or unrepaired edge-case bugs




More out-of-bounds or collision fixes.




Stability in multiplayer intuitive (in case any).




Fixes to sequence-break or glitch intelligent unintended by the devas.




More fetlock avoidance in cloud parts of the game.




Content increments / modern features




Although patches 1 and 2 are for the most part fixes and changes, it’s conceivable that “Update 3” might start to present modern substance, whether little extensions, challenge modes, or reward rooms.




This might tie into the rumored post-launch DLC or developments that Group Cherry has implied at. 


TechRadar


+2


GamesRadar+


+2




Optimizations / execution improvements




On stages with weaker equipment (Switch, more seasoned comforts), encourage execution tuning (framerate, memory utilization) might be improved.




Loading times, surface gushing, input idleness, etc., may be refined.

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