Massive Black Myth Wukong Update Is Going Live Today, Introducing Performance Optimizations and AMD FSR 4 Support



Wide Scope & Platforms




The fix is rolling out nowadays over PC, PlayStation 5, and Xbox Arrangement X|S. 


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On PC, major under-the-hood changes are pointed at optimizing CPU, memory, rendering, and solidness. 


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On PS5, one feature alter is a modern 60 Hz Execution Mode, additionally alterations to lighting, stacking times, and surface clarity. 


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⚙️ Execution & Specialized Upgrades


AMD FSR 4 Integration (PC)




The most striking expansion: local back for AMD FSR 4.0 (FidelityFX Super Determination 4) on congruous GPUs. 


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To utilize it, you’ll require to overhaul your GPU drivers and empower FSR 4 in both the driver and diversion settings. 


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With FSR 4, the diversion can upscale lower-resolution inputs to higher yield resolutions, in a perfect world moving forward outline rates without relinquishing as well much visual devotion. 


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AMD’s official upheld recreations posting as of now incorporates Dark Myth: Waking beneath the FSR 4 heading. 


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CPU / Memory / Rendering Optimizations (PC)




The upgrade incorporates execution advancements in CPU-heavy scenes, meaning zones of the diversion that were bottlenecked by handling (e.g. numerous adversaries, complex rationale) ought to run smoother. 


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Memory utilization has been optimized in numerous scenarios to decrease stammer or stacking hitches related to RAM/VRAM. 


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Several rendering fixes:


 • Redress of different ghosting / edge flashing issues tied to NXSR rendering pipeline. 


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 • The fix moreover moves forward picture quality and solidness in NXSR operations. 


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 • Movement obscure has been refined to decrease aliasing (rugged edges) when the camera container. 


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An imperative settle: already the diversion might crash when DLSS 4 outline era and beam following were empowered together. That strife is presently settled. 


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“Compatible Mode” (PC)




A unused mode planning for clients experiencing dispatch or steadiness issues: Consistent Mode debilitates progressed highlights like beam following, outline era, and super-resolution briefly to make strides compatibility with equipment, drivers, or framework setups. 


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This is a valuable fallback if your framework is battling to run the amusement with full graphical features.




Adjustments to Lighting & Quality




The fix raises the lighting quality for “Global Brightening (Low)” settings, making them closer outwardly to Tall settings. 


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On PS5, execution mode is presently capped at 60 Hz, which decreases input inactivity and permits for higher viable determination. 


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Other changes: superior surface clarity, speedier stacking times, particularly for PS5 adaptation. 


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🧩 Gameplay / Substance / Bug Fixes




Beyond execution, this overhaul addresses different gameplay, UI, localization, and bug issues:




Boss & combat changes — the battle against Laogai Lord “Giant Shigandang” gets enhancements. 


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UI & interaction — for illustration, the “Journeyer’s Chart” interface gets clearer direction, and the “Cleared” name in the “Load Journey” UI is more clear. 


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Localization — included back for Czech dialect. 


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Bug fixes include:


 • Settling ghosting/flicker blunders on PS5. 


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 • Settling Yes 2.0 outline era not working on a few shows. 


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 • Settling the crash when DLSS 4 + beam following were both dynamic. 


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 • Tending to different NXSR rendering blunders. 


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 • Covering content, subtitle / voiceover jumbles, interpretation blunders in different dialect settings. 


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📦 Fix Measure, Establishment, & Mod Compatibility




A few caveats and specialized notes to keep in mind:




Because of the broad inside changes, the fix estimate is moderately huge, particularly on support forms. 


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On PS5, the overhaul requires ~93.5 GB of free capacity (or proportionate buffer), due to how the support handles fixing. If you can’t free sufficient space, the designer proposes proceeding on the ancient form until you can. 


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Mod compatibility: there’s a caution that numerous existing mods may gotten to be unsteady or break completely after this overhaul. Clients are prompted to uninstall mods and confirm amusement record judgment after fixing. 


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On PC, shade recompilation may be activated. If shade compiling causes crashes or hangs, restarting the amusement or skipping compilation (in case the choice exists) can offer assistance. 


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🔍 What Players Ought to Expect


For PC Users




If your fix is up to spec (particularly with a cutting edge GPU supporting FSR 4), this fix seem speak to one of the biggest elevate minutes since launch:




Better execution in requesting scenes (less CPU bottlenecking)




Smoother outline rates through FSR 4




More steady involvement with less rendering glitches and crashes




An elude bring forth (“Compatible Mode”) if your framework battles with the full include set




However, ancient spares or mods may strife, so continue cautiously and make reinforcements if needed.




For PS5 / Comfort Users




The unused 60 Hz execution mode is likely to diminish input slack and boost determination over past adaptations, at the fetched of crippling a few progressed graphical effects.




Improvements to lighting, surface clarity, and stacking times ought to make the by and large encounter smoother and more polished.




Be arranged for a expansive download and guarantee you have sufficient free space some time recently applying the patch.




Possible Downsides




Mudded players may lose usefulness or confront crashes




Larger fix estimate and conceivable downtime amid update




In uncommon cases, a few combinations (e.g. DLSS 4 + beam following pre-patch) already caused crashes — presently settled, but if comparative combinations stay, they may re-emerge in edge cases

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