Arc Raiders Players Are Getting Free Tokens But Frustrations Over Pricey Cosmetics Remain

 

On the surface, there’s great news for players. To celebrate and smooth over server issues, Set out Studios granted 500 “Raider Tokens” to all players who logged in on Sunday. These Marauder Tokens speak to the game’s premium cash, and by Embarks claim estimating that’s roughly US$5 worth. 


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 The move was situated as a “thank you” for persistence in the midst of server wobble:




“We appreciate your persistence … As a token of our much appreciated, we’re sending 500 Marauder Tokens to all Marauders who logged in on Sunday.” 


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So from one point: yes, Set out is attempting to construct goodwill and remunerate early adopters, which is a positive sign. The diversion is as of now seeing sound player checks and intrigued, so signal like this makes a difference keep up force. 


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 Why the community is complaining




Even with the free token signal, numerous players are troubled. The complaints drop into a few wide categories:




1. Restorative estimating feeling steep


Many cosmetics—skins, bundles, etc.—are estimated at 2,000–2,400 Marauder Tokens, which deciphers to generally US$20 or more. 


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 For a diversion that costs ~$40 forthright, paying an extra ~$20+ for one restorative bundle is rubbing players the off-base way. One commenter put it bluntly:




“The costs are.. a small fiery, right? Appears like they utilized The Finals estimating as reference but overlooked that this one is not a F2P amusement, like The Finals.” 


Kotaku




And another: “$4 in coins to have crap spread on your face.” 


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2. Need of customization / inflexible bundles


Beyond cost, players are disturbed that numerous things are sold in total bundles with constrained blending & coordinating. For case: if you purchase a skin with a protective cap, rucksack, boots all for one see, you may not be able to switch the head protector out independently or combine things in modern ways. That decreases the feeling of “I’m buying something one of a kind and flexible.” Reddit strings highlight this:




“The reality that [the] whole ensemble comes in one piece with a few negligible customization … or maybe than pieces you can slap on afterward and recombine with other stuff kinda drags esteem down for me.” 


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3. Discernment of esteem vs. buy-in


Since the amusement has an forthright taken a toll (~$40), there is a sense: “Why am I paying for the center diversion and being anticipated to pay additional for what feels like essential self-expression?” Numerous players compare this to free-to-play recreations where the makeup are the primary income show — but in those, you regularly have more ways to gain the premium cash (or get the makeup through gameplay) as well. For example:




In a free-to-play amusement you might anticipate to pound and open cash for makeup; here the premium cash is generally acquired. 


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4. Stresses approximately pay-to-win (P2W) inching in


While right presently the complaints middle on makeup, a few players are too anxious that this estimating show seem flag broader issues down the line: paid skins, costly bundles, and maybe things that provide gameplay points of interest. One article spells it out:




“ARC Marauders players are disturbed almost expensive $20 makeup and ‘P2W’ fears.” 


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 Why this things (and what it signals)




Player desires: Gamers nowadays are exceedingly touchy to how monetization is taken care of. Corrective estimating, when it feels over the top or select, can harm goodwill—even if the amusement itself is solid.




First impressions tally: Early adopters (particularly in a multiplayer extraction shooter) will voice disappointments transparently, and those can skew open discernment. Keeping the community locked in and fulfilled early is important.




Long-term demonstrate dangers: If the community sees the show as out of line or exploitative (particularly given the forthright taken a toll), it may discourage investing, decrease word-of-mouth, or hurt player retention.




Balance between plan keenness and income: For the designer, there’s a pressure between advertising one of a kind, high-quality corrective things (which legitimize higher estimating) and making beyond any doubt they feel respectably available. If each restorative is costly and inflexible, numerous players may skip them entirely—reducing by and large revenue.




 What’s going well




The free token motion is a great see: It appears Set out is tuning in, recognizing hiccups (server issues), and advertising compensation.




The center diversion shows up to have energy: Propelling with great concurrent numbers and positive early engagement (in spite of the fact that that’s isolated from monetization).




The system for skins/currency is set up — so future changes are possible.




 What still needs addressing




More earnable cash: Players need ways to gain Marauder Tokens through gameplay (not fair buy). That makes a difference to feel like there’s a reasonable way past “pay to play + pay to dress.”




Better customization adaptability: Permitting blending of pieces (head protector, boots, rucksack) or maybe than unbending bundles would increment seen value.




More available estimating levels: Advertising more modest-priced restorative alternatives (so that you don’t feel you require to spend $20+ for something “nice”) would extend the appeal.




Transparency almost future monetization: Since players are concerned almost pay-to-win inching in, clarifying clearly how beauty care products vs gameplay things are recognized makes a difference construct believe.

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